Designed a multi-user timeline calendar view to assist people in coordinating everyone’s schedule in one place.
Build an application that enables users to create timed events, reminders, diaries and record transactions.
Designed a system that pulls user’s individual schedule and dynamically forms timeline feeds based on different configuration, such as visibility level check and content filtering.
Covid Tracking App for USC
Worked in a 3-person team to create an android app tracking Covid data for all buildings in USC.
Allowed people to check into the buildings and submit daily health reports. Displayed risk levels for all buildings and courses and let instructors to change course statuses.
Responsible for the entire frontend development. Created a navigation bar and different views for each page.
Implemented black-box testing with the Espresso API to test UI components and the app functionality.
WebGL Mini Game
Worked in a 2-person team to create a simple farming game using the Phaser3 framework.
Implemented collision detection for the main character and the environment. Also added character animations and sound effects for different actions.
Wrote the core farming mechanism scripts using JS and refactored codes to improve efficiency and readability.
Developed a multi-feature and interactive calendar web application to help users manage schedules, reminders, and diaries.
Utilized CSS for a responsive and interactive design including events entry, reminder notification, and search bar.
Designed and implemented user interface with HTML, CSS, Bootstrap, along with PHP for dynamic calendar page content.
Normalized database schema to store user profile, complex schedule content using MySQL database.
Programmed user registration validation process logically, constructed password security with adding reasonable length and complexity. Considered efficiently of login process with simplicity and login security with designed requirements.
Supported functionalities of creating, modifying, searching, and deleting events, reminders, and diaries.
Simplified Game Engine
Implemented the basic math operations and functions, such as 2D, 3D, 4D vector classes and the 3×3, 4×4 matrix classes.
Developed a core physics mechanism, such as tests for collision.
Achieved 3D rendering through setting up buffers and creating shaders in DirectX with HLSL. Improved rendering and accomplished different effects with z-buffer, texture mapping, and post-processing.
Achieved phong lighting model by calculating ambient light, diffuse light, and specular highlights. Added extra lighting detail with normal maps.
Built a skeletal hierarchy and accomplished smooth animation effects for skinned objects.
Implemented profiler to time functions and achieved multithreading to improve efficiency. Created an asset manager to load assets on demand and cache the assets.